Adult cyber chat melbourne


We're sorry but your usage of this site resembles automated software.To protect our community we require that you verify that you are not a robot: If you feel that you have reached this page in error, please do not hesitate to contact us.Video game controversies are societal and scientific arguments about whether the content of video games change the behavior and attitudes of a player, and whether this is reflected in video game culture overall.



A survey of 1,102 children between 12 and 17 years of age found that 97% are video game players who have played in the last day and 75% of parents checked the censor's rating on a video game before allowing their child to purchase it.Of these children, 14% of girls and 50% of boys favored games with an "M" (mature) or "AO" (adult-only) rating.Since the late 1990s, some acts of violence have been highly publicized in relation to beliefs the suspect in the crime may have had a history of playing violent video games.Some research proposes violent video game use correlates with a temporary increase in aggression and a decrease in prosocial behavior (caring about the welfare and rights of others), but these results have not been reproduced.

This link between violent video games and antisocial behaviour has also been denied by the president of Interactive Digital Software Association in 2005 in a PBS interview.

In this interview he states that this problem is “…vastly overblown and overstated…” by people who “….don’t understand, frankly, this industry”.